tag:blogger.com,1999:blog-5740787063649889480.post850895945539814425..comments2024-02-16T05:17:21.690-05:00Comments on No Moods, Ads or Cutesy Fucking Icons (Reloaded).: WoW! Pandemic!Peter Wattshttp://www.blogger.com/profile/06160557746794936786noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-5740787063649889480.post-89261690623365815342007-11-05T13:26:00.000-05:002007-11-05T13:26:00.000-05:00The BBC reports that the plague "escaped" due to i...The BBC reports that the plague "escaped" due to intentional transmission. That is, players returning to the rest of the world could couldn't spread it, but their pets could. So some enterprising person infected a pet, sent it back to town, and touched off the plague.<BR/>http://news.bbc.co.uk/2/hi/technology/4272418.stm<BR/><BR/>Lenie Clarke, call your office...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-57724976513414218302007-09-08T23:50:00.000-04:002007-09-08T23:50:00.000-04:00Don't underestimate the attachment people have to ...Don't underestimate the attachment people have to their avatars. Corrupted Blood was a mistake, a bungle. If players found out that they were being experimented on, that they were test subjects...the uproar would be deafening.Fraxashttps://www.blogger.com/profile/01250589389977400643noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-17819348956445806132007-08-31T11:20:00.000-04:002007-08-31T11:20:00.000-04:00Actually, I suspect that if everyone sequestered t...Actually, I suspect that if everyone sequestered themselves immediately on hearing of a plaque the survival rates would be the highest of all possible scenarios. Far more so than if everyone altruistically began comforting the victims. <BR/><BR/>So your analogy doesn't map very well onto this situation (as seems so often the case in reasoning by analogy).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-7566185777185244032007-08-29T15:06:00.000-04:002007-08-29T15:06:00.000-04:00The lesson is, screw altruism, take care of yourse...<I>The lesson is, screw altruism, take care of yourself.</I><BR/><BR/><BR/>Everyone make the rational choice, society falls apart, everyone dies.<BR/><BR/>I see a parallel here to 'why soldiers fight'.<BR/><BR/>Take it back to the basics: A line of troops, armed with pikes. Charging at them are a bunch of guys on horseback.<BR/><BR/>A rational person seeing this would throw down the pike (it's Brian Dunbarhttps://www.blogger.com/profile/12952894032434503816noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-28672113890325404942007-08-29T10:49:00.000-04:002007-08-29T10:49:00.000-04:00I suspect that a virtual disease with realistic pa...<I>I suspect that a virtual disease with realistic parameters might not be virulent enough for WoWers, who are used to going up against hyperbolically nasty opponents by real-world standards.</I><BR/><BR/>I think that the female Night Elf dance should have a chance to spread syphilis. Something to the effect of: <BR/>'Betty dances with Bob'<BR/>** Bob contracts syphilis <BR/>Bob whispers>You Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-91680704854538130832007-08-29T09:40:00.000-04:002007-08-29T09:40:00.000-04:00Brian Dunbar said... I don't know if they _coul...<B>Brian Dunbar</B> said...<BR/><BR/><I> I don't know if they _could_ replicate a plague in a virtual world, on purpose. Do this in Second Life and people are going to be upset...</I><BR/><BR/>I don't think there's any question of pulling something like this in SL, but in WoW it would be a feature not a bug; players there <I>expect</I> to have all sorts of lethal shit thrown at them. That'sPeter Wattshttps://www.blogger.com/profile/06160557746794936786noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-606343923955454832007-08-29T08:54:00.000-04:002007-08-29T08:54:00.000-04:00Yup, I remember the incident as well. Although I w...Yup, I remember the incident as well. Although I wasn't in the game at the time, i thought it was way cool. It added a much needed element of randomness and change to a otherwise very static gameworld.<BR/><BR/>I would welcome something like that with open arms. If anything, it would only add to the immersion. MMORPG game worlds are usually pretty static affairs where interaction with the <I>HannuBhttps://www.blogger.com/profile/07865088411419885403noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-60157706836818935382007-08-28T17:28:00.000-04:002007-08-28T17:28:00.000-04:00So, think the researchers will compensate the play...<I>So, think the researchers will compensate the players some way for disruptions in the game?</I><BR/><BR/>I think if they started compensating players the study would become dirty. If players know such events are going to occur the reaction is not the same. If you compensate even a single time any further purposeful afflictions become suspect. <BR/><BR/>Seems like a case of "same shit Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-48311748979752475542007-08-28T04:11:00.000-04:002007-08-28T04:11:00.000-04:00The plague... I remember that crap. My friend star...The plague... I remember that crap. My friend started to heal others and himself and died. (He later introduced me to Mr Watts.) I went bearshaped, with lots of armor and healthpoints, and made it. Then I ran away and sat by myself until the plague had passed. <BR/><BR/>The lesson is, screw altruism, take care of yourself.Den arga vikarienhttps://www.blogger.com/profile/01353307444194562812noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-9534616335248387622007-08-27T21:26:00.000-04:002007-08-27T21:26:00.000-04:00I don't know if they _could_ replicate a plague in...I don't know if they _could_ replicate a plague in a virtual world, on purpose.<BR/><BR/>Do this in Second Life and people are going to be upset; having management conspire to make your avatar fall over and die is not a good way to give people a comfy feeling about buying property and doing business there.<BR/><BR/>On the other hand, if the mgt could claim ignorance of it ... slip a backdoor intoBrian Dunbarhttps://www.blogger.com/profile/12952894032434503816noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-42725374626664292372007-08-27T20:31:00.000-04:002007-08-27T20:31:00.000-04:00To anonymous:The researchers would have to pay for...To anonymous:<BR/>The researchers would have to pay for the game companies to get the data. The players will have to pay for the game companies to play the game. It's not a disruption if it's an event ingame.cow_2001https://www.blogger.com/profile/14096806199197429766noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-14831588869649447462007-08-27T20:08:00.000-04:002007-08-27T20:08:00.000-04:00This comment has been removed by the author.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-22735475737362878742007-08-27T19:49:00.000-04:002007-08-27T19:49:00.000-04:00Anonymous said... So, think the researchers will c...<I>Anonymous said... <BR/>So, think the researchers will compensate the players some way for disruptions in the game?</I><BR/><BR/>I dunno, personally I think it would be pretty cool to be in on a study of epidemiology even if it included disruptions in the game, seeing as how disruptions in normality are the name of the game in those circumstances. A very interesting way to study large scale Unknownhttps://www.blogger.com/profile/08608968137302598362noreply@blogger.comtag:blogger.com,1999:blog-5740787063649889480.post-89589883887946984952007-08-27T19:44:00.000-04:002007-08-27T19:44:00.000-04:00So, think the researchers will compensate the play...So, think the researchers will compensate the players some way for disruptions in the game?Anonymousnoreply@blogger.com